Don't let a failing initial fetch block the socket/polling fallback
onMounted awaited the initial REST calls before setting up the socket and the 6s polling fallback, so any rejected request aborted the handler and left the badge stuck on "connecting". Set up the socket and fallback first, make the initial loads best-effort, and log [ws] connect/open/close for debugging.
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@@ -159,14 +159,11 @@ async function ensureFreshBuild() {
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}
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}
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onMounted(async () => {
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onMounted(() => {
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ensureFreshBuild()
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await Promise.all([
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loadStrategies(),
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loadPresets(),
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api.getStatus().then((s) => (status.value = s)),
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refreshAll(),
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])
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// Set up the socket and the polling fallback first, so a failing initial
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// fetch can never prevent them (that left the badge stuck on "connecting").
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socket = api.openSocket({
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onMessage: handleMessage,
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onOpen: () => {
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@@ -185,9 +182,19 @@ onMounted(async () => {
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graceTimer = setTimeout(() => {
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if (!connected.value) pollingFallback.value = true
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}, 6000)
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// Initial loads are best-effort; the intervals below keep retrying.
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api.getStatus().then((s) => (status.value = s)).catch(() => {})
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refreshAll().catch(() => {})
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loadStrategies().catch(() => {})
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loadPresets().catch(() => {})
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// Poll fast enough that the UI feels live even when it is the only channel.
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pollTimer = setInterval(refreshAll, 3000)
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statusTimer = setInterval(() => api.getStatus().then((s) => (status.value = s)), 3000)
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pollTimer = setInterval(() => refreshAll().catch(() => {}), 3000)
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statusTimer = setInterval(
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() => api.getStatus().then((s) => (status.value = s)).catch(() => {}),
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3000,
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)
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})
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onUnmounted(() => {
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